Sunday, September 26, 2010

Politicians Blame Video Games For Young Violence


Politicians have passed laws specific laws and regulation to limit the sales of violent video games to minorities. The ESRB rating system in the US has prohibited the sale of M rated games to consumers under 18 without the permission of an adult.

Rated T games and under only have suggestive theme, crude humor, and strong language, and are considered unsuitable for children under 13. M rated games, which contain intense violence, gore, sexual themes, and strong language, can only be purchased by 18 year old teens or older. The gaming industries have abided by these laws, yet they continue to receive unfair criticism. 

Politicians and psychiatrists have linked violent crimes and murderers to video games, believing that the actions without punishment in gaming blurring the line between reality and the gaming world. However, numerous researches from Texas A&M University and Harvard University concluded that players who spend hours playing violent video games only showed a minor increase in aggressive behavior, though not enough to start a massacre. Also, the malicious acts found in games can also be found in today’s TV shows, movies, and graphic novels, yet politicians continue to blame society’s young violence on video games.

The fact that politicians are trying to limit the graphical subjects of gaming to minorities are understandable, but to fully eradicate the work of many creative game designers just because their games’ contents are too explicit is unjust. To point fingers only at video games for children’s aggressive behavior is just unreasonable. The gaming industries have done enough to keep their products away from unsuitable consumers.

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